#ifndef DOT_H
#define DOT_H

#include <SDL/SDL.h>

class MapIO;

class Dot
{
private:
	SDL_Surface* dotImg;
	MapIO* io;

	int x, y;
	int vx, vy;
	
public:
	Dot(MapIO* io);
	~Dot();
	
	int getX();
	int getY();
	int getVx();
	SDL_Surface* getDotImg();
	void moveLeft();
	void moveRight();
	void moveUp();
	void moveDown();
	void setCamera();
};

#endif